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EIHL Rules

EIHL rules


Fighting 
 


In addition to the guidelines below the Referees can still use all the options available to them in the 2010-2014 IIHF Rule Book. 
 


A fight shall be deemed to have occurred when at least one player punches or attempts to punch an opponent repeatedly or when two players wrestle in such a manner as to make it difficult for the Linesmen to intervene and separate the combatants. 
 


The Referees are provided very wide latitude in the penalties which they may impose under this rule. This is done intentionally to enable them to differentiate between the obvious degrees of responsibility of the participants either for starting the fighting or persisting in continuing the fighting. The discretion provided should be exercised realistically. 


Altercation 
 


An altercation is a situation involving two or more players with at least one to be penalized. 
 


Major Penalty


A major penalty (5 minutes) shall be imposed on any player who fights. If the same player is to receive his 3rd major penalty for fighting in the same game he shall automatically be assessed a game misconduct in addition to the major penalty.  (5 Major + 20 Game Misconduct)


Match Penalty 


Any player wearing tape or any other material on his hands (below the wrist) that cuts or injures an opponent during an altercation will receive a match penalty in addition to any other penalties imposed including for fighting under this rule. A match penalty shall be assessed to a player who punches an unsuspecting opponent or causes an injury.

Instigator 


An instigator of an altercation shall be a player who by his actions or demeanour demonstrates any/some of the following criteria: distance travelled; gloves off first; first punch thrown; menacing attitude or posture; verbal instigation or threats; conduct in retaliation to a prior game (or season) incident; obvious retribution for a previous incident in the game or 
season. A player who is deemed to be the instigator of an altercation shall be assessed an instigating minor penalty, a major for fighting and a ten minute misconduct. (2 minor + 5 major + 10 misconduct) If the same player is deemed to be the instigator of a second altercation in the same game, he shall be assessed an instigating minor penalty, a major penalty for fighting and a game misconduct. (2 minor + 5 major + 20 Game misconduct) 
 
 


The instigator of an altercation in the final two (2) minutes of regulation time or at any time in overtime, shall be assessed an instigator minor penalty, a major for fighting, a game minute misconduct (2 Minor + 5 Major + 20 Game Misconduct) and also an automatic one-game suspension.   No team appeals will be permitted either verbally or in writing regarding the assessment of this automatic suspension as all incidents are reviewed by the Director of Hockey Operations as outlined above.

Aggressor


The aggressor in an altercation shall be the player who continues to throw punches in an attempt to inflict punishment on his opponent who is in a defenceless position or who is an unwilling combatant. 
 


A player must be deemed the aggressor when he has clearly won the fight but he continues throwing and landing punches in a further attempt to inflict punishment and/or injury on his opponent who is no longer in a position to defend himself.  A player deemed to be the aggressor of an altercation shall be assessed a minor penalty for aggressor, major penalty for fighting and a game misconduct. (2 minor + 5 Major + 20 Game Misconduct)  A player deemed both the instigator and aggressor of an altercation shall be assessed an instigating minor penalty, a major penalty for fighting, a ten minute misconduct penalty (instigator) and a game misconduct penalty (aggressor). (2 minor + 5 major + 10 misconduct + 20 game misconduct)  The Aggressor of an altercation in the final two (2) minutes of regulation time or at any time in overtime, shall be assessed an instigator minor penalty, a major for fighting, a game misconduct (2 Minor + 5 Major + 20 Game Misconduct) and also an automatic one-game suspension.   No team appeals will be permitted either verbally or in writing regarding the assessment of this automatic suspension as all incidents are reviewed by the Director of Hockey Operations as outlined above. 
 


Continuing or Attempting to Continue a Fight  
 

Any player who persists in continuing or attempting to continue a fight or altercation after he has been ordered by the Referee to stop, or who resists a Linesman in the discharge of his duties shall, at the discretion of the Referee, incur a misconduct or game misconduct penalty in addition to any penalties imposed. 
 


Fighting After the Original Altercation  
 


A game misconduct penalty shall be imposed on any player who is assessed a major penalty for fighting after the original altercation has started. 
 


Notwithstanding this rule, at the discretion of the Referee, the automatic game misconduct penalty may be waived for a player in the altercation if the opposing player was clearly the instigator of the altercation. 
 


Fighting Off the Playing Surface  


A misconduct (10), game misconduct (20) or Match Penalty shall be imposed on any player involved in fighting off the playing surface or with another player who is off the playing surface. These penalties are in addition to any other time penalties assessed, including the major penalty for fighting. 
 


Whenever a Coach or other non-playing Club personnel becomes involved in an altercation with an opposing player, Coach or other non-playing Club personnel on or off the ice, shall be assessed a game misconduct (20) or Match penalty, therefore automatically suspended from the game, ordered to the dressing room and the matter will be reported to the League for further disciplinary action.  
 


Fighting Other Than During the Periods of the Game 
 


Players involved in fighting other than during the periods of the game shall be assessed a major penalty and a game misconduct. (5 Major + Game Misconduct).   


Should one player be deemed the instigator of the fight, the game misconduct shall not be assessed to his opponent.  
 


Any teams whose players become involved in an altercation, other than during the periods of the game, shall be assessed all appropriate penalties that may be imposed at the time and shall also be subject to automatic supplementary discipline. 
 


Any player who would be deemed to be an instigator pursuant to this rule at a time other than during the periods of the game shall be suspended for minimum 1 game. 
 
Should players come onto the ice from their players’ benches after the period ends and prior to the start of an altercation, they shall not be penalized if they remain in the vicinity of their players’ bench and provided they do not get involved in any altercations.  
 


Fighting Prior to the Drop of the Puck  
 


Unless this occurs prior to the start of the game or any period (see above fighting other than during the periods of the game), a fight that occurs prior to the drop of the puck during the course of normal face-off, the altercation shall be penalized as if it occurred during the regular playing time.  
 


When, in the opinion of the Referee that, specific personnel changes have be made by one or both teams late in a game and ultimately an altercation ensues, the appropriate penalties are to be assessed and the incident reported to the League immediately following the game for review and possible supplementary discipline.  
 


Jerseys

A player who deliberately removes his jersey prior to participating in an altercation or who is clearly wearing a sweater that has been modified, shall be assessed a minor penalty for Unsportsmanlike Conduct and a game misconduct. This is in addition to other penalties to be assessed to the participants of an altercation. (2 minor + Game Misconduct) A player who is involved in an altercation and does not have his sweater properly tied down (the sweater is not removed) shall be assessed a minor penalty for Unsportsmanlike Conduct.  This is in addition to other penalties to be assessed to the participants of an altercation. (2 minor) A player who engages in a fight and whose jersey is removed (completely off his torso) , other than through the actions of his opponent in the altercation or through the actions of the linesman shall receive a minor penalty for Unsportsmanlike Conduct and a game misconduct. (2 minor + Game Misconduct) If the player loses his jersey despite the tie down remaining intact and attached to the pants, the game misconduct is not applicable, however this must be reported to the League office so that the jersey and the tie down can be examined. A player who is involved in an altercation, when the opponent has been identified as an instigator, shall not be assessed a game misconduct penalty if his jersey should be removed by an opponent or an official in the discharge of his duties, regardless as to whether or not he was properly “tied-down” (jersey properly fastened to pants). 
 


Third Man In 


A game misconduct penalty, at the discretion of the Referee, shall be imposed on any player or goalkeeper who is the first to intervene in an altercation already in progress except when a match penalty is being imposed in the original altercation. This penalty is in addition to any other penalty incurred in the same incident.  (20 Game Misconduct) This rule also applies to subsequent players who elect to intervene in the same or other altercations during the same stoppage of play. Generally, this rule is applied when a fight occurs. 
 
 


Notes 
 


Fighting = 2 willing combatants 5 (Major) 
 


3rd 5 (Major) for fighting in the same game comes with an automatic 20 (Game misconduct). 
 
Instigator = 2 (Instigator) + 5 Major (Fighting) + 10 Misconduct (Instigator)  



Instigator in last 2 minutes or overtime = 2 (Instigator) + 5 Major (Fighting) + 20 (Game Misconduct) (Instigator) = automatic suspension 
 


Aggressor = 2 (Aggressor) + 5 (Major) (Fighting) + 20  (Game Misconduct) (Aggressor) 
 
Aggressor in last 2 minutes or overtime = 2 (Aggressor) + 5 (Major) (Fighting) + 20 (Game Misconduct) (Aggressor) = Automatic Suspension


Instigator and Aggressor = 2 (Minor) + 5 (Major) + 10 (Misconduct) + 20 (Game Misconduct) 


Continuing or Attempting to Continue a Fight  = original 5 (Major) + 10 (Misconduct) or 20 (Game Misconduct) depending on the severity. 
 


Fighting After the Original Altercation  = 5 (Major) + 20 (Game Misconduct) 
 


Fighting Other Than During the Periods of the Game = automatic 5 (Major) + 20 (Game Misconduct) plus any other penalties.  The 5 (Major) + 20 (Game Misconduct) can be waived on one player if the other is deemed the instigator or aggressor. 
 


Fighting Off the Playing Surface = 10 (Misconduct) or 20 (Game Misconduct) + any other penalties 
 
Deliberately removes his jersey = 2 (Minor) + 20 (Game Misconduct) 
 


Jersey not tied down =  2 (Minor) 
 


Jersey not tied down and comes off torso = 2 (Minor) + 20 (Game Misconduct): - Note if the other player is the instigator or aggressor this rule does not apply 
 


Third Man In = 20 (Game misconduct) + any other penalties.  Note: If a Match Penalty is being assessed this rule does not apply. 
 



Touch Icing 



For the purpose of this rule, the center red line will divide the ice into halves. Should any player of a team, equal or superior in numerical strength (power-play) to the opposing team, shoot, bat or deflect the puck from his own half of the ice beyond the goal line of the opposing team, play shall be stopped.  For the purpose of deflected pucks, this only applies when the puck was originally propelled down the ice by the offending team.  For the purpose of this rule, the point of last contact with the puck by the team in possession shall be used to determine whether icing has occurred or not. As such, the team in possession must “gain the line” in order for the icing to be nullified. “Gaining the line” shall mean that the puck, while on the player’s stick (not the player’s skate) must make contact with the center red line in order to nullify a potential icing. For the purpose of interpretation of the rule, “icing the puck” is completed the instant the puck is touched first by a defending player (other than the goalkeeper) after it has crossed the goal line and if in the action of so touching the puck, it is knocked or deflected into the net, it is no goal. 
 
Any contact between opposing players while pursuing the puck on an icing must be for the sole purpose of playing the puck and not for eliminating the opponent from playing the puck.  Unnecessary or dangerous contact could result in penalties being assessed to the offending player. The puck striking or deflecting off an official does not automatically nullify a potential icing.  
 


Face-Off Location  
 


The resulting face-off following an icing call shall be at the end face-off spot of the offending team, unless on the play, the puck shall have entered the net of the opposing team, in which case the goal shall be allowed. If during the period of a delayed whistle due to a foul by a player of the side not in possession, the side in possession “ices” the puck, then the face-off following the stoppage of play shall take place in the neutral zone near the defending blue line of the team icing the puck. If, in the opinion of the Referee, the defending side intentionally abstains from playing the puck promptly when they are in a position to do so, he shall stop the play and order the resulting face-off on the adjacent corner face-off spot nearest the goal of the team at fault. If the Linesman shall have erred in calling an “icing the puck” infraction (regardless of whether either team is short-handed), the puck shall be faced-off on the center ice face-off spot. 
 


Goalkeeper 
 


If, in the opinion of the Linesman, the goalkeeper feigns playing the puck, attempts to play the puck, or skates in the direction of the puck on an icing at any time, the potential icing shall not be called and play shall continue. If, however, a goalkeeper is legitimately out of the crease in an attempt to go to the players’ bench to be substituted for an extra attacker and in no way makes an attempt to play the puck, the icing should not be nullified under this section. If the goalkeeper is out of his crease prior to the shot being taken, and simply retreats to his crease making no attempt to play the puck or feign playing the puck, the potential icing shall remain in effect.  



Line Change on Icing  
 


A team that is in violation of this rule shall not be permitted to make any player substitutions prior to the ensuing face-off. Should the offending team elect to utilize their team time-out at this stoppage of play, they are still not permitted to make any player substitutions. However, a team shall be permitted to make a player substitution to replace a goalkeeper who had been substituted for an extra attacker, to replace an injured player, or when a penalty has been assessed which affects the on-ice strength of either team. The determination of players on ice will be made when the puck leaves the offending player’s stick. 
 


No Icing 
 


When the puck is shot and rebounds from the body or stick of an opponent in his own half of the ice so as to cross the goal line of the player shooting, it shall not be considered “icing.” When a puck is shot by a team from their own half of the ice and is deflected several times before crossing the center red line, icing shall be nullified if at least one of these deflections was off an opposing player. If a player of the side shooting the puck down the ice who is on-side and eligible to play the puck does so before it is touched by an opposing player, the play shall continue and it shall not be considered a violation of this rule. If the puck shall go beyond the goal line in the opposite half of the ice directly from either of the players while facing-off, it shall not be considered a violation of this rule. If, in the opinion of the Linesman, any player (other than the goalkeeper) of the opposing team is able to play the puck before it passes his goal line, but has not done so, play shall continue and the icing violation shall not be called. This includes the situation whereby the opposing team, while in the process of making player substitutions during the play, are able to play the puck, but choose not to do so to avoid being called for too many men on the ice. Icing should not be called.  The Linesman shall have discretion to wave off apparent icing infractions on attempted passes if those passes are deemed receivable (attainable).  In order for the Linesman to wash out the icing for this reason, the receiving player’s stick must be on the attacking side of the center red line and he must be eligible to receive the pass (e.g. he cannot be in an off- side position and cannot be involved in a player change that would result in a too many men on the ice penalty if he were to play the puck). If the puck touches any part of a player of the opposing side, including his skates or his stick, or if it touches any part of the opposing team’s goalkeeper, including his skates or his stick, at any time before or after crossing the goal line, it shall not be considered icing. If a goalkeeper takes any action to dislodge the puck from the back of the net, icing shall not be called. 
 


Numerical Strength 


 
If the puck was so shot by a player of a side below the numerical strength of the opposing team, play shall continue and the icing violation shall not be called. When a team is “short-handed” as the result of a penalty and the penalty is about to expire, the decision as to whether there has been an “icing” shall be determined at the instant the penalty expires.  Should the puck be released from the stick of the player shooting the puck down the ice prior to the penalty expiring, the icing infraction shall not apply.  The action of the penalized player remaining in the penalty box will not alter the ruling. 
 


Shooting the puck out of bounds 
  


See IIHF Rule Book Rule 554 
 


Overtime


During regular-season Elite League and Challenge Cup group games, the teams will then play an additional overtime period of not more than five (5) minutes with the team scoring first declared the winner and being awarded an additional point. The overtime period shall be played with each team at a numerical strength of four (4) skaters and one (1) goalkeeper.  

The only changes to overtime occur in the play-off semi-finals where it is increased to 10 minutes and in the final the overtime length is 20 minutes. There is no overtime in the first leg of the knockout stages (quarter-finals, semi-finals & final) of the Challenge Cup, or the first leg of the play-off quarter-finals. 

NOTE


If both teams are at full strength at the end of regulation time the overtime period shall start as stated below 4-4.  However if either one or both teams are shorthanded at the end of regulation time, the following shall apply. Both teams at full strength = 4 on 4 One team penalised = 4 on 3 Both teams penalised = 3 on 3 One team has two players serving penalties = 5 on 3 until players return to ice and first whistle. Then start accordingly as above. One team has two players serving penalties and the other has one player serving a penalty = 4 on 3 until player or players return to ice and first whistle.  Then start accordingly as above. Both teams with 2 players serving penalties = 3 on 3 until player or players return to ice and first whistle.  Then start accordingly as above. 
 


Shootout


During regular-season Elite League and Challenge Cup group games, if the game remains tied at the end of the five (5) minute overtime period, the teams will proceed to a shootout, consisting of 3 pre designated shooters for each team. Note: The Away team shall shoot first.  

There are no penalty shootouts in the first leg of the knockout stages (quarter-finals, semi-finals & final) of the Challenge Cup, or the first leg of the play-off quarter-finals. 

Police Protection and Security 
 


All Clubs shall provide adequate police or other protection for all players, goalkeepers and officials at all times. 
 


The Referee shall report to the League any failure of this protection observed by him or reported to him with particulars of such failure. 
 
 


Videos/DVD 
 


After every game the home team must provide the referee and the away team immediately with the copy of the official game tape or DVD.  If there is only one copy the referee must get this copy.  If the home team fail to provide the tape to either the referee or the away team they will be subject to the following;


Referee Procedure 



If there is any problems obtaining the official game tape the referee must notify the league within 24hrs. 

 

Tags: Rules

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